log in | register | forums
Show:
Go:
Welcome
The Icon Bar is the longest running RISC OS portal. The sensibilities that Acorn instilled in us still influence our interests and writing.

Buy swag
Got news?
Let us know!
Take her off the monitor
Take her off the monitor
I don't want to see her face
Subscriptions RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
Podcasts
Subscribe | iTunes | List
Latest MP3
Site Search
 
Article archives

Happy Birthday from Acorn Arcade!

Posted by Acorn Arcade team on 00:00, 29/1/2008 | , , , ,
 

But whose birthday is it?
 
It's ours, of course!

Ten years ago today, Acorn Arcade officially opened to the public, as this handily-archived newsgroup posting shows. With Alasdair Bailey and Graham Crockford at the helm the site soon increased in popularity enough to warrant moving to its own domain name, acornarcade.com, and eventually to its own dedicated server, owned by our benevolent dictator Rich Goodwin. A few years later Acorn Arcade gave birth to The Icon Bar, which then in an ironic turn of events absorbed the content of Acorn Arcade in late 2006, in order to give both sites a much-needed overhaul.
 
But what does all this mean?


 
Continue reading "Happy Birthday from Acorn Arcade!" | 9 comments in the forums

Merry Christmas from The Icon Bar!

Posted by Andrew C. Poole on 00:00, 25/12/2007 | , ,
 
[TIB Christmas Logo]Well it's that time of year again. It hardly seems like a full year since we last wished all our readers a very Merry Christmas. Yet again, most of you are probably too busy downing the bottle of whatever-it-is that you found in the back of the cupboard, and stuffing yourself with mince pies to notice this post, but I'm still going to say it anyway.
 
Merry Christmas to all our readers, and we hope you have a wonderful new year - whatever you're doing and however you're celebrating.
 
Links:
Christmas (Wikipedia)
 
1 comment in the forums

SDL port of Asylum released

Posted by Jeffrey Lee on 21:30, 9/7/2007 | , , , ,
 
Hugh Robinson has contacted us to let us know that he's converted classic Acorn platformer Asylum to C, using the SDL library. With full support of original author Andy Southgate, Hugh's source code has now been released under the GPL, and is available to download from the SVN repository on the SourceForge project page.
 
Although a quick look at the source suggests to me that it's fully converted, there are still some bugs and compatability issues to sort out, so feel free to send any fixes Hugh's way if you manage to get the game running. Although the source to Asylum has been available on asylum.acornarcade.com for a few years now, this is the first known port of it to any other platform (and could potentially form the basis of a back-port to RISC OS, to produce a fully 32bit compatible version).
 
3 comments in the forums

Oldschool Reviews - LASER

Posted by Jeffrey Lee on 09:00, 9/4/2007 | , , ,
 
LASERI figured it was about time for another oldschool review. This time I'll be talking about LASER, a game written by Mike Goldberg (and his cat) as part of his series of graphics programming articles in Acorn Computing magazine. The game was released on the subscription disc for the February 1994 issue of the magazine, along with a level editor so users could make their own puzzles.
 
 
Continue reading "Oldschool Reviews - LASER" | 5 comments in the forums

Bob and Trev: Resurrection: Just in time

Posted by Jeffrey Lee on 00:15, 17/3/2007 | , , , , , , , ,
 
498 bytes free memoryPreviously, on Bob and Trev: Resurrection...
Game over, man
 
The competition is nearly at an end, which can only mean one thing - tomorrow's article will be the conclusion, and will (hopefully!) feature a copy of the game to download.
...and here it is.
 
 
Continue reading "Bob and Trev: Resurrection: Just in time" | 19 comments in the forums

Monster AI

Posted by Jeffrey Lee on 00:00, 16/3/2007 | , , , , , , , ,
 
Previously, on Bob and Trev: Resurrection...
Next time I'll be talking about monster AI. I'm not going to be creating an Einstein, but I will be able to talk about a few of the basic features I'm hoping to implement.
But before I talk about monster AI, I might as well take the time out to talk about the time system that the game will use. Also, I don't have much other material for this article.
 
 
Continue reading "Monster AI" | Comment in the forums

Combat

Posted by Jeffrey Lee on 00:00, 15/3/2007 | , , , , , , , ,
 
Previously, on Bob and Trev: Resurrection...
Next time I will be tackling combat. Having never written a roguelike combat system before, it will be an interesting exercise in deciding how mechanics such as strength and armour class will work, and attempting to get the numbers right first-time to reduce the amount of balancing required.
Forsight, there.
 
Combat is an important aspect of all roguelikes. But having never looked at a roguelike combat engine in detail before, I don't really know much about how they work. Monsters have strength, dexterity, and armour class attributes, but how do those translate into how hard the monster hits with a weapon?
 
Note that a lot of the values and equations presented in this article aren't set in stone yet, and will require tweaking during play-testing. But hopefully I'll be able to shed some light on the different aspects of combat, and the thought processes involved in creating a balanced combat system.
 
 
Continue reading "Combat" | 7 comments in the forums

Visibility and pathfinding

Posted by Jeffrey Lee on 00:00, 14/3/2007 | , , , , , , , ,
 
Previously, on Bob and Trev: Resurrection...
...
Yeah, looks like I forgot to write anything to lead onto this article.

Anyhoo, this article will be discussing visibility and pathfinding. Both are important aspects of many roguelikes, and both have some important implementation issues to try and overcome. Line-of-sight algorithms are a popular topic on rgrd - right now I can see two threads talking about LOS algorithms, and know of at least one other that talks about them.

 
Continue reading "Visibility and pathfinding" | Comment in the forums

The level generator

Read article... | 3 comments in the forums

David Braben interviewed

Read article... | 12 comments in the forums

Static game data

Read article... | Comment in the forums

How to fit a roguelike in 32k

Read article... | 10 comments in the forums

Bob and Trev: Resurrection

Read article... | 3 comments in the forums

Game over for music pioneer

Read article... | 4 comments in the forums
Poll
Do you use the internet on something other than your computer?
Yes, on my mobile phoneYes, on an iPhone/iPod TouchYes, on a handheld internet deviceYes, on my TVYes, on something elseNo, just on my computerI don't use the internet at all
Yes, on my mobile phone (21%)
Yes, on an iPhone/iPod Touch (9%)
Yes, on a handheld internet device (9%)
Yes, on my TV (1%)
Yes, on something else (5%)
No, just on my computer (50%)
I don't use the internet at all (5%)
Recent discussions
- Multiple domain hosting (Gen:35)
- Fitting 128 ram (Gen:8)
- A9Libretto? (Gen:1)
- Britain's most famous RISC OS user (Gen:6)
- Old Acorn user finally sells his kit ! (Gen:44)
- This is not the man on fire you are looking for (PP:93)
- Watching RiscPC on the telly! (Gen:12)
- WTB: StrongArm 233Mhz (+ new to forum). (Gen:5)
- Feeling Proud (Gen:5)
- "Declaring" CD ROM on Red Squirrel (Gen:6)
- Wanted: A3010 (no, really) (Gen:14)
- It's '/O.K./' to waste fries (PP:2)
- I've dones me a new web sites. (Gen:20)
- Monkeyson's programming language? (PP:1)
- Would you go to bed with me? (PP:9)
Services
- Free ads
- Web hosting
Sites we like
- Noise To Signal
- Kotaku
- Orpheus Internet
- Drobe
- Ars Technica
Statistics
- Web browsers
- Operating systems
- Types
- Countries
- RSS